When the enemy takes enough damage, hit another button to perform a finishing move on it, which restores some of the health you lost to the many other enemies attacking you in the back during this process. These provide some nominal upgrades, like earning life back from hitting an enemy or providing armor while you're charging up a big strike.īut no matter what you upgrade or unlock, every fight is pretty much the same: Hammer the light attack button to perform a three-hit combo, then use Kong's only cool ability, a shoulder charge that shoots him forward a short distance and can temporarily stun enemies, to interrupt the attack of whatever you're fighting. Each new move also comes with its own small skill tree, where you can choose one set of attributes from three to power up. Killing the boss at the end of each level unlocks new, but not particularly interesting, abilities for Kong, like a ground-pounding punch that hurts enemies and can break through certain rocks, or a heavy attack that can stun enemies and break through certain other rocks.
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